Voxel Foundation Set Up to Promote Cryptocurrency for Virtual Reality

The endowment starts with a 5 million voxel grant, worth about $790,000 at current rates.

Virtual reality content creation platform Voxelus has announced that it will fund Voxel Foundation to help expand the adoption of its cryptocurrency, the voxel. The foundation will be initially endowed with a grant of 5 million voxels (worth about $790,000 at current rates) with up to an additional 10 million voxels in future years, according to Voxelus CEO Martin Repetto.

“Since our extremely well-received launches of the Voxelus Creator and Marketplace, it has become clear to us that our core game developers should now concentrate on building out those platforms and our cryptocurrency team should have the structure of a foundation to expand the Voxel to new markets,” said Repetto.

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Voxelus Voxel Virtual Reality Cryptocurrency
Martin Repetto, CEO Voxelus

Repetto will serve as executive chairman of the Foundation, as well as liaison to the Voxelus platform. Voxel core developer Jim Blasko, Las Vegas, will serve as technical director for the Foundation and will recommend technical needs and opportunities, as well as oversee the integration of additions to the codebase.

Joining this team is cryptocurrency veteran, Gavin Knight, of Mountain View, CA, who will take on the role of community director, responsible for outreach and education to the VR, education, gaming, technology, advertising and cryptocurrency communities. Knight is an experienced technology marketer and business development executive who has been involved in bitcoin and other cryptocurrencies since 2012, holding positions with Bitcoin.com, BitAngels, and CEX.IO. He is also an advisor to bitcoin-gold exchange, Vaultoro, and a co-founder of the bitcoin lending service, Credible Friends.

The Voxel Foundation’s primary mission will be global outreach to help create new assets, APIs and applications to connect the Voxel blockchain to the gaming and entertainment industries. It will hold a series of contests to encourage developers, reach out to VR clubs, universities and other associations, as well as an annual content creator conference.

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