GlobalCollect reports on MMO progress in video games industry

Payment processing provider, GlobalCollect has produced a data-rich report on MMO (Massively Multiplayer Online Role-Playing) games with market related observations and predictions that includes more than 170 countries.
The Findings reveal the following:
* $14.9 billion will be made by MMO games in 2013 (21.2% of gaming incomes).
* The Middle East and Europe produce the topmost transaction amounts.
* Asia Pacific is the biggest market in the games industry – it takes 36% overall but an enormous 64% in MMO
* Malaysia, South Korea and Thailand have been the fastest growers in the industry.
* Central America and North Africa pose the greatest fraud risk in the industry.
* Mobile games is expected to expand by 35% this year, with MMO games behind at 14%, however, the current, biggest players, consoles, are predicted to deflate by -1%
According to GlobalCollect, which extends to 170 countries and facilitates well over a 100 payment methods: “Knowledge is power, and our ability to provide our customers with deep insights into not only their own Payments Payments One of the bases of mediums of exchange in the modern world, a payment constitutes the transfer of a legal currency or equivalent from one party in exchange for goods or services to another entity. The payments industry has become a fixture of modern commerce, though the players involved and means of exchange have dramatically shifted over time.In particular, a party making a payment is referred to as a payer, with the payee reflecting the individual or entity receiving the payment. Most commonl One of the bases of mediums of exchange in the modern world, a payment constitutes the transfer of a legal currency or equivalent from one party in exchange for goods or services to another entity. The payments industry has become a fixture of modern commerce, though the players involved and means of exchange have dramatically shifted over time.In particular, a party making a payment is referred to as a payer, with the payee reflecting the individual or entity receiving the payment. Most commonl Read this Term but into industry benchmarks as a whole is how we empower them to grow their businesses quickly around the world.” (Nathan Salisbury, market director for Video Gaming.)
Payment processing provider, GlobalCollect has produced a data-rich report on MMO (Massively Multiplayer Online Role-Playing) games with market related observations and predictions that includes more than 170 countries.
The Findings reveal the following:
* $14.9 billion will be made by MMO games in 2013 (21.2% of gaming incomes).
* The Middle East and Europe produce the topmost transaction amounts.
* Asia Pacific is the biggest market in the games industry – it takes 36% overall but an enormous 64% in MMO
* Malaysia, South Korea and Thailand have been the fastest growers in the industry.
* Central America and North Africa pose the greatest fraud risk in the industry.
* Mobile games is expected to expand by 35% this year, with MMO games behind at 14%, however, the current, biggest players, consoles, are predicted to deflate by -1%
According to GlobalCollect, which extends to 170 countries and facilitates well over a 100 payment methods: “Knowledge is power, and our ability to provide our customers with deep insights into not only their own Payments Payments One of the bases of mediums of exchange in the modern world, a payment constitutes the transfer of a legal currency or equivalent from one party in exchange for goods or services to another entity. The payments industry has become a fixture of modern commerce, though the players involved and means of exchange have dramatically shifted over time.In particular, a party making a payment is referred to as a payer, with the payee reflecting the individual or entity receiving the payment. Most commonl One of the bases of mediums of exchange in the modern world, a payment constitutes the transfer of a legal currency or equivalent from one party in exchange for goods or services to another entity. The payments industry has become a fixture of modern commerce, though the players involved and means of exchange have dramatically shifted over time.In particular, a party making a payment is referred to as a payer, with the payee reflecting the individual or entity receiving the payment. Most commonl Read this Term but into industry benchmarks as a whole is how we empower them to grow their businesses quickly around the world.” (Nathan Salisbury, market director for Video Gaming.)